Aug 03

We have reached feature completion status for our MonoTouch project and we are looking for some adventurous iPhone developers that might be interested in trying out Mono for the iPhone and the MonoTouch APIs (A C# API for building Cocoa applications).

Mono Touch

Mono Touch

We are doing a closed preview to gather feedback on MonoTouch, if you would like to be part of this preview/beta, please fill out the signup form.

You can browse the source code for the sample widget catalog built using the MonoTouch.UIKit .NET binding to Cocoa’s UIKit.

[via Tirania]

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Aug 03

Microsoft’s top devices exec says the upcoming Windows Mobile 6.5 OS will provide a better web browsing experience than iPhone.

The new version of Microsoft’s mobile operating system is due to launch this Autumn, and is likely to co-incide with a rebranding to Windows Phone.

“You will have a very rich browsing experience on 6.5 devices that will give you access to more websites than you will be able to get to on an iPhone that will work actively and work well,” says Robbie Bach, president of Microsoft’s entertainment and devices division.

“It really is a much better experience.” He was speaking at Microsoft’s annual financial analyst meeting late last week.

[via Mobile Ent]

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Aug 03

Redmond has put together a case study on porting an iPhone App to Windows and are showing it off to other application developers in the hopes of attracting the legions of programmers who have flocked to the iPhone and its development environment.

The application in question is called Amplitude (iTunes link) and is described as:

Amplitude is a fun application that enables users to amplify sound from their surroundings. With real-time graphical representation of sound picked up by the microphone, Amplitude users can adjust the volume/gain on their microphones to amplify sounds, such as animal heartbeats, environmental sounds, distant bird calls, tiny sounds from mechanical devices, and a host of other sounds that might otherwise go unnoticed.

So this App takes sound in from the mic port and puts it though to the headphones with an equalizer.  We’re not professional programmers but that doesn’t sound like rocket science, more like something that would take a professional programmer a few hours to build from scratch.  Porting using this complex process would probably take longer…and since it is so simple (and doesn’t use advanced OpenGL graphics) it sounds like a bad example to follow on more complex apps.

[via 9To5 Mac]

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